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Kyton ostiarius irongods
Kyton ostiarius irongods




kyton ostiarius irongods

Str 10, Dex 15, Con 14, Int 19, Wis 18, Cha 19įeats Alertness, Blind-Fight, Improved Initiative, Iron Will Spell-Like Abilities (CL 7th concentration +11)Īt will- calm emotions (DC 16), darkness, enthrall (DC 16), major image (DC 17)ģ/day- crushing despair (DC 17), shadow walk, silence (DC 16)ġ/day- plane shift (DC 21 to the Material Plane and the Plane of Shadow only, lawful evil creatures only), shout (DC 18) STATISTICS

#Kyton ostiarius irongods plus

Melee 2 touches +2 (1 plus bleed) Special Attacks bleed (1d6), compel courage, unnerving gaze (30 ft., DC 19) Hp 52 (7d10+14) regeneration 2 (good weapons and spells) Perception +16 DEFENSEĪC 18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +4 shield) I went to make one real quick, becuase it shouldn't be too hard.LE Medium outsider ( evil, extraplanar, kyton, lawful) But looking at the requirements it is EVERY outsider that is not a good alignment.

kyton ostiarius irongods

Since an insinuator can be any evil alignment and can truck with an outsider that is one step different than her. If your alignment is X you can consort with the following: YOUR insinuator has a smaller list as you actually have to have chosen which Evil alignment you are. Once you have made that choice, you can search to help you get that list. I start by toggling everything on, then toggle 3rd party to remove it from the list (but you need to chose the resources available in your campaign).Ĭlick on step 2 to narrow the search and choose the alignments that are available based on your choice of alignment above. I would suggest doing this once for list of outsiders that match your alignment you can freely invoke with and then once with outsiders once step off. I did an example, but the list made this post too long to do. I did an example with a LE Antipaladin Insinuator and get the following lists.ĭepends on whether you're talking about Invocation or Ambitious BondĪt the start of each day, an insinuator can meditate for 10 minutes to contact and barter with an outsider to empower him for a day. An insinuator can freely invoke an outsider of his own alignment. He can instead invoke an outsider within one step of his own alignment by succeeding at a Diplomacy or Knowledge (religion) skill check (DC = 15 + the insinuator’s antipaladin level). While invoking the power of an outsider, the insinuator radiates an alignment aura that matches that of the outsider’s, and becomes vulnerable to alignment-based effects that target that outsider’s alignment (such as smite evil or chaos hammer). None of an insinuator’s supernatural or spell-like class abilities function unless he has invoked the power of an outsider, and the alignment of the being invoked may affect how some abilities function. Looks like you can easily pick whatever matches your alignment. That most like will be Archdevils for LE, Demon Lords for CE, or Horsemen of the Apocalypse for NE.Īt 5th level, an insinuator gains a divine bond with either a bonded weapon or an outsider servant. This functions as the antipaladin’s fiendish boon with the following modifications.īonded Weapon: This functions as the antipaladin ability, except the first special ability added to a weapon must correspond to the alignment of the outsider the insinuator has invoked for that day: anarchic (chaos), axiomatic (law), or unholy (evil).






Kyton ostiarius irongods