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Serious sam 2 console commands
Serious sam 2 console commands






  1. Serious sam 2 console commands code#
  2. Serious sam 2 console commands password#

You can no longer jump over the trigger that makes the wall move down in the corridor after the Gnaars.In non-HD there is a few frames of lag before projectiles appear, in HD they appear instantly (Grenade Launcher, Laser, Cannon).Uncharged Cannon fires up to 135% faster.Grenade Launcher fires up to 50% faster.Rocket Launcher ammo contains 8 rockets instead of 5.Minigun does double damage, but fires at half the speed.Large Lava Golems have higher health (29 uncharged cannon balls to 23 in non-HD).The Electro-Fish's attack has longer range.The fireballs of the Highlander Aludran Reptiloids can now be destroyed with rockets.Highlander Aludran Reptiloids have higher health (20 rockets to 14 in non-HD).Harpies only have the gore explosion death animation.Harpies do not get knocked back excessively when shot anymore.Kleers now always charge at you if close enough, instead of running next to you and slashing.Floating Gnaars do no longer follow you vertically if jumping on them.Beheaded Rocketeer/Firecracker have new melee weapons.Enemies now have different textures when damaged.Higher difficulties no longer increase the power of the boosts.Many boosts and jumps which require you to stand on enemies are only possible in HD."Swimming" when out of bounds in certain spots is no longer possible.While walking down stairs in non-HD, you will be airborne and unable to jump.You cannot get hit by cannon balls anymore.You can prevent falling underwater by holding jump.It is much easier to stand on top of enemies.The speed boost when jumping down slopes is smaller.

serious sam 2 console commands

You no longer gain extra altitude when jumping up slopes.Some are also in Dedicated_startup.ini and configuration_name\*.ini, don't forget to check them.This section lists the differences between the HD and non-HD games (Tourist difficulty assumed). You can find more by typing net_, gam_, rf_ (Rockets Forever), cmd_ and ser_ and then pressing tab in the game client. Ser_iMaxAllowedBPS = INDEX value //sets max allowed BPS, this is useful to avoid lags

Serious sam 2 console commands password#

Net_strAdminPassword = CTString host //in client: sets RCON password for Admin command, in server: sets server RCON passwordĬmd_cmdOnChat = CTString command //sets commands to run whenever someone types on chat, requires escaping and endline at the endĬmd_cmdOnTick = CTString command //sets commands to run on tick, requires escaping and endline at the endĭed_strLevel = CTString levelpath //sets the next level, requires escaping of backslashes Net_strMasterServer4 = CTString host //only in Multi MS sets Master Server 4, empty string to have none

serious sam 2 console commands

Net_strMasterServer3 = CTString host //only in Multi MS sets Master Server 3, empty string to have none Net_strMasterServer2 = CTString host //only in Multi MS sets Master Server 2, empty string to have none Net_strMasterServer1 = CTString host //only in Multi MS sets Master Server 1, empty string to have none Net_strMasterServerOverride = CTString host //only in game client, sets a secondary master server to query, empty string to have none Net_strMasterServer = CTString host //sets the primary master server in client and dedicated server, empty string to have none Variables have a prefix, which can be net_, gam_, inp_, etcetera, depending on the kind of command whether it is a float (f), an index (i) or a string (str), they usually start with the relative letter/prefix (for example inp_fMouseSensitivity). Some example:Įcho((CTString)1.5 + "\n") //shows 1.5 converted to CTString then adds endlineĮcho((CTString)(INDEX)1.5 + "\n") //truncates 1.5 showing the integer part of it then adds endline The main types you need to know about are INDEX (integer, no decimal point), FLOAT (decimal point) and CTString (strings).

Serious sam 2 console commands code#

Comment code as you normaly would by using //. Since CTString is a custom type, you can also compare strings and merge them up with +. In order to compare numerics you need to cast to (INDEX) or (FLOAT), while in order to output you might need to cast to (CTString) depending on the command. In the game client, use / before using any command. You can use all the shift operators and you can cast variables to any type. Serious Sam's command logic isn't hard to understand, it is the same of C.








Serious sam 2 console commands